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Spelunky 2 duat
Spelunky 2 duat













spelunky 2 duat

An entrance_drop room in Sunken City has an open top instead of open bottom for an example. In areas that have inverted level generation (exit at top instead of bottom), the names of the path rooms are flipped. In Neo Babylon, the empty chunk is not ignored, but the one after (the unused one below) is ignored. Interestingly, almost every area has an empty chunk tagged with !ignore. The !onlyflip template forces rooms to generate horizontally flipped. The setrooms in the bottom corners place some Duat brick at the left and right edges of the level. If these rooms would generate and Osiris and Anubis II spawned lower to compensate, Anubis II's coffin spawns would take longer to fall to where the boss fight happens.

spelunky 2 duat

These two rows would generate under the empty rooms at the top of Duat. The main difference is that Duat's version has less 50% floor tile codes (the 2 tide code) next to the log.įinally, Duat has two rows of setrooms that are not tagged with !ignore and do not generate at all. Strangely, Duat has a commented-out, slightly different copy of one of Dwelling's idol_top rooms which feature the log trap. What makes the room even more questionable is that idols cannot be cashed in at portals, so this idol is worthless. It has no threats and was likely copied from a different area as a template. The coffin rooms that have other players in multiplayer use a different room.ĭuat also has an idol room, but the idol_room_chance is set to a 0/1 chance which makes it never appear. The unused version also has a template backlayer. The unused version has some different terrain at the left and bottom-right. Tide Pool has a machine_bigroom_side room tagged with !ignore that is slightly different compared to one of the used machine_bigroom_side rooms. The in-game image replaced the right half of the treasure room while leaving the left half vanilla.Ī very similar treasure room could be seen at the playable demo at TwitchCon 2018. This room has one less arrow trap and no actual treasure room in the center. In Vlad's Castle, the right half of the treasure room has a second room tagged with !ignore. Interestingly, in Spelunky HD, some unlockable character coffins were found in small challenge rooms, which is similar to the idea of this room. This would mean that the platforming challenge would be required to reach the coffin from the path. If it generated to the right of a path room (so that the left is connected to the path), the room will horizontally flip to let that side be what connects it to the path. If this naturally generated, the right of the room would be connected to the path.

#Spelunky 2 duat code#

In the level data, the 2 tile code next to the lava represents floor that has a 50% chance to generate. It features a small platforming challenge to get to the coffin. Volcana has this very interesting alternate coffin_unlockable room that is tagged with !ignore. The coffin rooms that have other players in multiplayer use a different room.

spelunky 2 duat

This room was likely a template that was edited to match the theme of other areas. Dwelling's unlockable character is found in 1-4, which uses a different level file and room. Replacing cavebossarea.lvl with testingarea.lvl causes the exit to lead to Volcana and spawns three of Volcana's snail critters that would not spawn otherwise.ĭwelling has a coffin_unlockable room, where unlockable characters are found. Using mods, you can replace 1-4's level generation file, cavebossarea.lvl, with testingarea.lvl to see it in-game. The level is made up of four setrooms that always generate the same. The entrance is in the bottom-left room and the exit is in the bottom-right room.

spelunky 2 duat

It is a level 2x2 rooms big with a one tile thick border made of wood tiles. A completely unused level file, testingarea.lvl, exists.















Spelunky 2 duat